A Beginner's Guide to SoC (2024)

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Contents

  • 1 Introduction
  • 2 Picking Your Class
    • 2.1 Sword Master
    • 2.2 Blood Hunter
    • 2.3 Enchantress
    • 2.4 Sharp Shooter
  • 3 Leveling
  • 4 Power
    • 4.1 Skills
      • 4.1.1 Insignia
    • 4.2 Gear
    • 4.3 Gems
    • 4.4 Holy Wings
    • 4.5 Star Map
    • 4.6 Magic Card
    • 4.7 Fashion
    • 4.8 Tarot
    • 4.9 Relic
    • 4.10 Prestige
    • 4.11 Pet
  • 5 Daily Activities
  • 6 Guilds
  • 7 Marriage
  • 8 Spending
    • 8.1

Introduction[]

Sword of Chaos may seem like a daunting game at first with as many ways as there are to increase your power, activities to do, and mechanics to learn. This guide is a quick handbook to how to best use the many things you have at your disposal. This may not include all details about a subject, but will give the general idea of how to use everything.

Picking Your Class[]

Picking your class is very important up front, as the game is not very friendly towards running multiple characters. The best and easiest way to get better and stronger at the game is to play the same character consistently.

Sword Master[]

A well rounded class with both offensive and defensive capabilities. Their movement skills are rather fast allowing them to close in on targets quickly, however, their attacks once they get close are a bit on the slow side, making them feel sluggish in close range. This class excels at diving back line characters such as Enchantress and Sharpshooter.

-Melee

-Fast (Fastest once "Matrix" is unlocked)

-Slow melee attacks

-Moderate crowd control

Blood Hunter[]

The Blood Hunter is the easiest class to learn with the heaviest armor, fast acting attack skills, and large area crowd control. He will dominate any character in close range, but his animations are slow for his many dashes, giving more experienced players room to dodge and avoid him. He does best at countering the Sword Master with superior close range ability, and running objectives in PvP maps.

-Melee

-Fast, but not agile

-Fast melee attacks

-High crowd control

Enchantress[]

The Enchantress is a long range class with large AOE skills and the highest damage and crowd control. She has huge potential to put out damage in fights, but suffers the weakness of long animations. Every one of her major spells has a long cast time, making her very vulnerable when she attacks. She is weak to any class that can get up in her face and dodge her spells. She is also the only class with many skills with multiple sources of damage, allowing her to "Limit Break" and hit enemies with multiple sources at once, dealing up to 5x damage in base "Thunder Rage", which will commonly 1 shot players at lower levels if landed perfectly.

-Long range

-Large AOE damage

-High crowd control

-Very slow attacks

-Super squishy

Sharp Shooter[]

The Sharp Shooter has the longest range in the game, able to pick off enemies from far out of sight. He also has incredibly quick animations, allowing him to dip in and out of combat with ease. He has the potential to outmaneuver almost any class in the game, but comes with 2 major weaknesses aside from his low durability. He lacks any form of movement skill, and does not have access to crowd control until he can unlock Insignias.

-Longest range

-Fast attacks

-Super squishy

-No crowd control

-Slow

Leveling[]

Power[]

Power is a term referring to a single number that represents the cumulative stats of a player and it is generally a good way to gauge how strong someone is. It is important to keep in mind that just having high raw power may not increase your damage or durability, it is making sure the power investments you are making are in your core stats that will have an effect in combat. A good example of this is with the "Treeman Clan" (Bonus: + Poison Atk, + Poison Def), a magic card set every player is given very early on. While it may seem like a good idea to invest card fragments into it for the power boost it can provide, it won't actually do anything unless you are a Blood Hunter running the skill "Demon Strike", the only poison skill in the game. The set only provides damage to only one skill, and protects players from that one skill.

Skills[]

Your skills are the main determining factor in your play-style, as every class has access to 6 base ones, but can only carry 4. Skills can be leveled up in order to increase their damage and will increase your power as a result, but will quickly increase in gold cost as they get higher level. It is highly recommended you pick your 4 favorite skills early on and leave the last 2 at low level in order to easily complete the daily quests to level a skill.

Insignia[]

Insignias are alternate versions of skills unlocked via "Taurus Secret Realm". They will modify or even replace skills with completely new ones for new effects. They are an incredible heavy investment, requiring 100 fragments to make. Fragments are bought in packs of 5 and cannot be bought within 10 hours of each other. Their new effects may give more damage, crowd control, or other, but may open up a new weakness as a result. While they do not increase your power at all numerically, the combat effectiveness they bring is estimated as a 10% bonus per insignia equipped.

Gear[]

Gear is your base equipment and will provide the majority of bonuses for the stats they give. They will also have random stats attached to them. Gear will make up a very large portion of your combat strength so it is important to keep it up to date. For levels 1-30, it does not really matter what gear you use as long as you continue to get upgrades, past that, you will want to get the Red gear, buyable with the PvP currency in the Honor Store located in Royal Arena . This lv 30 gear will be significantly stronger than gear including orange pieces 10 levels higher. You can also combine these pieces to create lv 40 and lv 50 versions. If you cannot log in for PvP events, you should do trial stages and go for Orange Blueprints instead to craft. You will need to do this for weapon and rings as red versions are not freely available.

-Head gives Health

-Chest and Feet give Physical Defense

-Talisman and Artifact give Magic Defense

-Ring and Weapon give Physical Attack or Magic Attack (depending on class)

Gems[]

Gems are high power stones you place into your different pieces of gear to grant different bonuses based on the type of gear and the color of the gem. For gem strategies, use your biggest gems in your weapon to increase your damage. Red and Yellow are very important for defensive stats as they give Physical, Magical, Fire, and Thunder defense (both of the main types and the 2 most common elements). Check the elements of the attacks you are using and use the corresponding color gem in your ring and artifact.

-Weapon gives primary offensive stats

-Head and Chest give primary defensive stats

-Ring and Artifact give element based attack

-Feet and Talisman give element based defense

Holy Wings[]

Permanent bonuses that you will constantly level up as you get holy stones. They will give massive amounts of power over time as you continue to nurture them. They have predetermined stats they give.

Star Map[]

Permanent bonuses that you will constantly level up as you get star souls. They will give massive amounts of power over time as you continue to unlock stars. They have predetermined stats they give.

Magic Card[]

Permanent bonuses you that you can pick and choose how to level. They will greatly increase your chosen stats over time. You will receive cards for different activities, each has their own stats. There are also set bonuses that give significantly increased rewards or special abilities based on the lowest level card in the set. It is recommended you do not spend your card fragments to level up cards until you have unlocked a full set with strong bonuses or bonuses that apply to you. That way, once you get the full set, you can dump all your card fragments at once to get both a huge power boost, and meaningful stats in the process.

Fashion[]

Tarot[]

Relic[]

Prestige[]

Permanent bonuses that are given to you when your prestige level increases. You gain prestige from Eternal Fantasy, after completing floors. You get 5 prestige for every attempt you do (because one attempt is 5 floors). Don't use your prestige until you have enough to level up, because amount of prestige will decrease a 6:00. (Does not affect the prestige that is not used). After leveling up your prestige, you are given three random options, in which you may choose the attributes you prefer.

Pet[]

Daily Activities[]

Guilds[]

Marriage[]

Spending[]

[]

A Beginner's Guide to SoC (2024)

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